What are the requirements for joining Zandalari Empire?
To join the guild, an application is required by filling in this form. The application serves to provide us an insight in you as a player and your character and whether the character fits into the Empire. If accepted, you will begin a two-week trial period, in which we ask you to be decently active. This is the period where we see if the guild is right for you and you enjoy your time playing with us.
There is no level requirement for joining the guild; if you cannot reach Zul’Gurub safely contact one of the members and we shall assist you in reach the city. Be it flight service, escorting you through an army of Goblins or setting up a Warlock summoning portal (all non-cannonical, of course!).
The age restriction to join the guild is 16: we role-play some rather vicious and mature scenes that can have an adverse effect on people under the said age. If you are 15, you may be permitted to join the guild - you’ll need to talk to the Officers and a decision will be made if we feel the player won’t be made uncomfortable by some of the mature themes within the guild. Applications from players under the age of 15 will be automatically declined. Sorry!
If you are aleady in the guild, you are free to join with your alts. If you wish to bring these alts into roleplay, however, we require a biography written on the forums that needs to be accepted by the officerteam. Further rules on IC and OOC alts are found at the 'Rules on joining and alts' section below.
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What tribes and races are allowed?
Trolls from most existing sub-races are allowed, Zandalari Trolls (Prophet Zul deserters or non Zul affiliated), Ice Trolls (Drakkari, Winterfang, Winterax and Frostmane), Forest Trolls (Amani, Mossflayer, Revantusk, Vilebranch, Witherbark and Shadowpine), Jungle Trolls (Gurubashi, Bloodscalp, Skullsplitter, Shatterspear and Darkspear) and Sand Trolls (Farraki), all under the condition they have abandoned possible ties to the Horde, are not undead, and do not worship Hakkar.
We do not accept Dark Trolls, half-breeds or Hakkari.
The Empire does accept in character Death Knights, undead or risen trolls, but not as a first character within the guild. Due to their possibly overpowered nature they come with restrictions - please contact one of the officers if you are interested in playing an undead troll!
All Horde races, bar Elves, are welcome to join the guild; though these non-trolls would be put in the position of servants. Roleplay is often restricted on such characters and therefore they are not meant to be a first character in the guild.
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My character is a Shadow Hunter / Primal/ Witch Doctor / Warlord. Can I join the guild?
We don’t accept those types of characters for initial applicants. A character can attain such a rank eventually, but applications with such high level rankings will be asked to edit the contents to a more balanced and accessable character before being accepted. Players whose character bears titles such as "Shadow Hunter" or "Warlord" among others, should understand that having a character of such a prestigious pathway as a new application into the guild makes things very difficult. Some of these are not only ranks in our guild, but they are very high and important ones, and often the highest a character can achieve within the Empire - this is the reason titles are reserved for trolls who have been actively roleplaying with us (often for years) to achieve those ranks. If a new troll with such a title joins the Empire, this would not only be causing issues we do not wish for – it would also mean the Empire has little to offer and teach your character, making your role playing experience less enjoyable.
What kind of powers can my character use?
Compared to other guilds, Zandalari Empire is very low on the use of both physical and magical abilities. Voodoo, for example, is seen as a gift of the Loa and should not be used in vain. Voodoo is not naturally inside a troll, so in order to be used without calling for a Loa's aid the troll would need to have an external source of power, such as a fetish. By performing (often timeconsuming!) rituals, offers and harnessing residual magic, the fetish would allow the troll to use voodoo to a certain extent, and only after a lot of training.
The low use of magic applies to various other areas. Most ingame spells are considered too powerful for the level of voodoo in the guild and therefore not allowed, the shapeshifting ability included.
Characters may develop in strength and abilities quite significantly but this is a growth, not a given!
What mounts and pets can my character use?
Currently only raptors and bears (for forest trolls) are allowed as in character mounts. The Empire’s Raptor Handler takes care of various raptors, and the trolls are always allowed to borrow one if travelling is needed. Bringing a raptor (or bear) of your own is possible, but keep in mind your character will have to spend time on training and caring for the animal.
Other dinosaur mountsand bats are exclusively reserved for characters in the upper ranks of the Beast Lord path.
The use of pets to aid a troll in battle is reserved for those choosing the Beast Lord path.
There are no restrictions on the type of pets, as long as the character has a valid reason for having such a pet and a proper background of obtaining it. Remember the pet has to be able to survive in the warm jungle, and that some pets might be frowned upon by other trolls. Also, pets need food, care and attention - this will all have to be played out and can absorb a significant amount of time of your troll, meanin g they will have less time to develop in other areas! Furthermore it won’t always be possible to take a pet with you during various trips and expeditions, and if a pet needs special care that can only be provided by your character, this might result in your character having no choice but to stay with said pet.
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Are there any restrictions on armour or weapons?
There are no rules when it comes to certain in-game armour allowed or not, so feel free to choose whatever set you like! When choosing armour for your character, you might want to keep the following in mind:
Choose a type of armour that your character would wear and is useful to them. A robe where trinkets and fetishes can be attached to will be more useful for an aspiring witchdoctor than for a character relying on physical strength.
Try to keep your armour realistic. Questions to ask yourself: How did the troll acquire his/her armour? Is it self-made? If so, does the troll possess the skills to do so and are the reagents possible to come by?
Keep in mind that, in case a troll crafts their armour ICly, crafting full armour takes a lot of time – and skill. It would not be unusual for a troll to spend a months working on this! For a new set one could imagine the troll hunting down the right animals for hides, spending days on cleaning, sewing and decorating, or asking other trolls for help before showing up with a new set. It is encouraged to roleplay this out before showing up with a new set. The Empire houses various trolls with crafting skills, including a blacksmith - so don't hesitate to seek others out!
Use of the guild-tabard ICly is free for everyone to decide. Currently most of the trolls within the Empire do not wear the tabard. For those who choose to wear it, it can only be worn ICly after taking the Blood Oath.
Voodoo-empowered armour or trinkets fall under the same policy as the guild's general stance on the use of magic and voodoo.
Rules on OOC behaviour We aim to provide a friendly environment OOCly for all players involved. Aggressive behaviour or discrimination of any kind will not be tolerated, be it a 'joke' or not.
This includes behaviour outside of the guild in channels such as trade-chat: when you wear the guild-tag, you represent the guild at all times. Trolling, grieving, flaming, or any other behaviour that is not civil or respectful will result in a warning or removal from the guild.
Be respectful to others and keep in mind that your views on subjects may not always be shared: keep comments that you think can cause drama or cause guildies to feel uncomfortable to yourself. When you have a problem with a fellow guild-member, try to solve it together and keep polite. Involve one of the officers when needed, but keep discussions that are detrimental to the guild atmosphere private otherwise.
Furthermore, respect the roleplay on the server, be it in or outside the guild. Refrain from disruptive behaviour such as OOC chattering in /say and use of toys or spells in roleplay heavy locations.
Rules on joining and alts An application is always needed to join the guild, without exceptions. If you are new to troll roleplay or roleplay in general and have trouble with your troll’s biography, never hesitate to contact one of our officers in game: we gladly help out! We don’t have a limit on OOC alts, but for the introduction of IC alts the guild uses the following rules:
For every alt that will be roleplayed with, we require a biography posted on our forums before intruducing said character.
Before a new alt can be introduced the earlier alt has to be frequently roleplayed with (comparable with passing the trial period) and be well known among the trolls.
After passing the trial period on your first character in the guild, a player can introduce a second character instantly to experience a different flavour of roleplay (for example a Mystic and Warrior to attend to the different kind of events).
After the second character a player has to wait four months before introducing another IC alt, to ensure the trolls of the Empire are given enough time to interact with your trolls.
When you leave the Empire and wish to join at a later point you will be asked to make a new application.
Rules on roleplaying No metagaming. Metagaming is the use of out of character knowledge in character actions and is not accepted in the guild. Examples:
A player reads on the guild calendar a large event is coming up where the city is attacked by intruders. She places her troll, Zanzi’ra, fully geared at the city gates before the event starts. However, Zanzi’ra herself couldn’t possibly know an attack is coming, and her showing up fully prepared is not only illogical but also gives her an unfair advantage over the other trolls.
Zanzi’ra tells Mirazu about her past, but his player has read the biography on the forums and knows Zanzi’ra is lying. Mirazu says he doesn’t trust the story and asks questions to find out the truth, while Mirazu has no justified base to not believe what he has been told.
Erotic / mature roleplay Erotic roleplay, or ERP, is under no circumstances allowed in the guild. This rule both applies to those who openly post emotes and to those who emote in /party or /whisper but are visibly engaging in or pushing for such kind of roleplay. When both parties agree to any form of erotic roleplay (and make ABSOLUTELY certain both parties are comfortable with it) take it outside of the game to a messenger program such as Skype. Openly ERPing in /say will result in an instant removal from the guild. The same is true for other mature themes, such as instances of extreme gore or detailed violence.
Roleplaying outside of Northern Stranglethorn Roleplay takes place only within Northern Stranglethorn, unless the plots within the guild lead the Empire to other locations. This means absolutely no roleplay in Ogrimmar, Silvemoon or other similar RP hubs. There are two main reasons for this:
1. Many of our trolls come from Horde hostile tribes, such as Sandfury, Drakkari and Amani, with physical features so different from Jungle Trolls they would not be able to pretend they are Darkspear. These trolls would realistically speaking be met with hostility within Horde-territory, and so we avoid these places. This includes Bambala.
2. The guild plays off fairly long travelling times. We do not use portals, and the use of Horde zeppelins for trolls who are visibly no part of the Horde is in most cases unlikely.
The only exception to this are ex-Darkspears or jungle trolls who are knowledgeable enough on the Horde to be able to pull off a Darkspear disguise. These trolls shall, in some cases, be asked to gather reagents or perform tasks on Horde territory.
Visitors in the city Zul’Gurub is a very popular RP location, and you’ll find different guilds and roleplayers there on a daily base. Most use the city simply for a plot or event for a few days. The general rule is: Do NOT disrupt their roleplay! This means no shouting, no running around on mounts through then, or anything else that can be disturb their session. Zandalari Empire is in some ways restricted when it comes to interaction with other guilds or groups. The downplayed amount of power and the way the city is portrayed in the guild (e.g. full of Gurubashi workers, heavily guarded gates) sometimes clashes with the expectations of others, who view the city as empty or are looking for some good combat roleplay. You can tell such roleplayers ZE can either ignore their roleplay and play it off as ‘phased’ or you can offer the guild to act as NPCs in case they need a few trolls for their plotline. If you are unsure how to interact with visitors in the city, do not hesitate to contact one of the officers or higher ranked trolls OOCly.
When a non-troll visits the city, do not jump on them instantly with IC hostility – even if our trolls would do so. Often such players are either there for OOC reasons or are unaware there is a guild residing in the city, (or, again, that we play off the city as being both guarded and inhibited). You can leave them a polite whisper explaining this. If they are up for interaction, make sure there is proper OOC communication.
When trolls outside of the guild visit the city, always keep in mind you are representing both the Empire IC and OOC. Even if this player follows different lore or plays of trolls in a different way, there is no need to act hostile IC or OOC on this, such as calling players out on possible lore-mistakes. Always keep in mind that your troll’s actions will influence the perception of other players of the guild.